The Kingdoms of Aldwell RPG Site
The Kingdoms of Aldwell RPG Site

The Kingdoms of Aldwell RPG Site

Swear alliance to a Kingdom and help take over the land of Aldwell!
 
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Welcome to our RP Site! If you are new, make sure to look at the guides for more info! Please make sure to recruit and be active as much as possible to make this a better place for everyone! PM me with any questions or ideas regarding the site. ~ Patrick

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Faction of the East (Acaun)

 
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Formarion the Jewel of Ombad

The capitol of the East, here many great scholars from the four kingdoms come and exchange ideas, this city is also the engineering Capitol of all the land. Sitting east to a giant lake, this city is also a giant marketplace, everything that is traded in the four kingdoms eventually winds up here. Though not as glamorous as Pandy, the City of Lights, this vast city holds the palace of the eastern ruler.
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Haburh, the City Beneath the Arch

Similar to the Cloister of Fiery Ruin, this city is essentially a succession of arches, each counter-thrusting the next, supported by columns, forming a quadrangle. This city is holy to the East for it is where the first ruler's Relics were buried, Pilgrims who wish to ascend to heaven have to visit this city, and pray for a total of thirty days.
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The Eternal City of Mawstone

This city was won from the south in a bloody war, wanted for its rich resources and land, the East fought hard to win it over; and finally did. The city itself is three walls, each bigger than the next, surrounding an engineer's workshop, where machines of all sorts are created.
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Nimrione

A city on the coast of the Wine Sea, this is a fishing capitol which produces most of the East's fish. People who wanted to immigrate from the harsh Labor Camp of Erspool were always welcome, and many settled and caught fish for the East.
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Cawic

Nimrione's sister city, it produces fish and wood that is later shipped to the capitol. A small, calm town, it is usually overlooked by many invaders.
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Bewold

Just south to the Border of the North they keep relations with the North up by trading regularly with the warriors in The Bastion of the Demon Nights, by making and trading ale for furs and ice, they further help develop the east.
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Pastow

The first of three sister cities, it is a big trade capital and producer, this city produces very rare Seastone. This city was one of the first ever founded, and grew and flourished.
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Hrewold

The second of the three sister cities, this city produces very valuable steel and iron. This city was founded a decade after Pastow, but remains a big producer to this day.
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Hahyrst

A city Which produces wood. It is an easy path from here to the capitol.
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Drawood

Named after the excellent quality wood it produces, this is the third sister city; rumors say that the wood produced here cannot be frozen or burned with magic. This city remains a big producer.
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Caldy

A small city on the coast of a lake near the central states, it is a major producer of sandstone and wood and steel. It also serves as a lookout for any advancing force from the central states.
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Panda Woods

A giant strip of trees that ranges from the eternal city of Mawstone to Formarion. Like every other forest, this one has many traps to prevent invaders from reaching anywhere fast.
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Llechy vale

A forest near the north, it is famous for its positioning of trees which can be fatal to even an experienced adventurer, so this forest was left alone, but was also booby trapped by the East.
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Glane Forest

Right on the border of the North, the East made sure to booby trap this forest very well.
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Penmaenm Woods

On the border of the north, these woods will confuse many a traveler, though they are one of the tiniest patches in the East.
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Llanfairf Forest

A patch of woods right on the border of the Central States, this is used by many travelers and has a path already "burned through".
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Scarwood Forest

All the trees here were scarred from the harsh desert winds that flew from the south, the wood quality is low and is usually used by forgers to forge coins, due to the golden hue the trees took to from the sands.
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Dragon's Vale

A giant patch of woods, big enough to hide a monstrous sized dragon and an army to boot. Legend says that the second ruler, Baryon the Malevolent, had a dragon that lived and later died in this vale.
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Verdant Labyrinth

This is giant network of trees that only lets those with a pure heart pass, the others get hopelessly lost and have to leave. Those with a pure heart make it to the Vale of Omens, where it is said that the first ruler had a mysterious blade buried there...These woods are also booby-trapped.
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The Vale of Omens

Said to be a paradise for the pure of heart, this forest had not let anyone into it since the first ruler. Said to hold the secrets of Weapon Mastery, Immortality, Power, and knowledge; many had tried to enter it, but were foiled by the sheer amount of Monsters and trees.
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Ironwood Forest

A forest famous for its quality of wood. Iron Wood is said to be able to cut through wood like butter and have the durability of iron. Many a blacksmith have tried to smelt it, but many have failed.
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Poisoned Vale

A vale with trees that emanate poison, deadly even to elves, this serves as a natural barrier from the north and west.
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Aphotic Marsh

A small piece of land that is not land at all, it is a giant swamp, home to Ogres, Donkeys, and Witches. The best place to go if you want some magical items, the worst if you cross it while invading.
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GhoulMoor Fen

A small haunted plain that is said to bring words from the dead, a great place to take advice from people more experienced than you.
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Slate Hills

A giant range of hills that are being mined for precious metal, namely slate, but occasionally iron and steel is found as well.
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Mistmoor River

A mystifying river where many go to relax, the water is nice and peaceful and calm, legend says that many a gold axe lays on the bottom of this river, though no one has been able to find any.
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Aren River

Joining the Mistmoor River, this river is the complete opposite; it rages yearly and the fish is plentiful.
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The Desolation of Nergama

The location of which the high elves and engineers killed the Ogre that ruled over the hobgoblins, causing them to join the faction.
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The Desolation of Sumisu

This holy land is the location of where the high elves and hobgoblins destroyed the Demon known as Sumisu.
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Ishvan desert

A place of loneliness and desolation, it is so hot that even frost giants would melt; but is a hermit's paradise. Legend has it that a hermit from the days of the first ruler still lives here and knows everything about the land.
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The Haunted Sands

Sands that are haunted by troops that fought here centuries ago, able to break simple minds with ease, preventing much, if any, invasion.
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Erel-Tower

The place where many of Acaun's forces are located, this is a desolate place for the most part.
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Eandun keep

A keep that is home to many soldiers and monsters that protect the main cities.
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Maley Keep

A keep that is home to many soldiers and monsters that protect the main cities.
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Barad Elengor

A keep that is home to many soldiers and monsters that protect the main cities. It is right on the border of the south.
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The keep of broken Worlds

A keep that is home to many soldiers and monsters that protect the main cities. It is also the resting place of many of the East's rulers, and also the final resting place of a dragon.
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The ruins of Pere Keep

A keep that is home to many soldiers and monsters that protect the main cities. This location is in ruins due to an accidental testing of gunpowder.
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The tomb of Horrors

The resting place of many monsters and dragons, and a shrine full of all the Dead rulers and demons that the East has slain.
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The fortress of the wyrm baron

A keep that is home to many soldiers and monsters that protect the main cities. A place where the Wyrm Baron's dragon left behind its legacy...
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Faction of the East (Acaun) Empty
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This topic is locked: you cannot edit posts or make replies.Faction of the East (Acaun) Empty 0Hibari315Sun May 24, 2015 2:50 pm
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